Luyện tập: Essay 8
22/10/2024 2024-10-22 16:00Luyện tập: Essay 8
The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.
It is clear that sales of games for three out of the four platforms rose each year, leading to a significant rise in total global turnover over the 7-year period. Sales figures for handheld games were at least twice as high as those for any other platform in almostevery year.
In 2000, worldwide sales of handheld games stood at around $11 billion, while console games earned just under $6 billion. No figures are given for mobile or online games in that year. Over the next 3 years, sales of handheld video games rose by about $4 billion, but the figure for consoles decreased by $2 billion. Mobile phone and online games started to become popular, with sales reaching around $3 billion in 2003.
In 2006, sales of handheld, online and mobile games reached peaks of 17, 9 and 7 billion dollars respectively. By contrast, turnover from console games dropped to its lowest point, at around $2.5 billion.
The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

The bar chart compares the from sales of video games for , namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.
It is clear that sales of games for three out of the four platforms each year, leading to in total over . were at least those for any other platform in almostevery year.
In 2000, around $11 billion, while console games just under $6 billion. No figures are given for mobile or online games in that year. Over the next 3 years, rose by about $4 billion, but the figure for consoles by $2 billion. Mobile phone and online games started to become popular, with sales around $3 billion in 2003.
In 2006, sales of handheld, online and mobile games 17, 9 and 7 billion dollars respectively. By contrast, to its , at around $2.5 billion.
The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.
It is clear that sales of games for three out of the four platforms rose each year, leading to a significant rise in total global turnover over the 7-year period. Sales figures for handheld games are at least twice as high as those for any other platform in almostevery year.
In 2000, worldwide sales of handheld games stood at around $11 billion, while console games earned just under $6 billion. No figure are given for mobile or online games in that year. Over the next 3 years, sales of handheld video games rose by about $4 billion, but the figure for consoles decreased by $2 billion. Mobile phone and online games started to become popular, with sales gaining around $3 billion in 2003.
In 2006, sales of handheld, online and mobile games reached peaks of 17, 9 and 7 billion dollars respectively. By contrast, turnover from console games dropped to its lowest point, at around $2.5 billion.
The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

Opening statementThe bar chart compares the turnover in dollarsdoanh thu tính bằng đô la from sales of video games for four different platformsbốn nền tảng khác nhau, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.
Overall statementIt is clear that sales of games for three out of the four platforms rosetăng lên each year, leading to a significant risesự tăng đáng kể in total global turnoverdoanh thu toàn cầu over the 7-year periodgiai đoạn 7 năm. Overall statementSales figures for handheld gamessố liệu doanh thu của máy chơi game cầm tay were at least twice as high ascao gấp đôi those for any other platform in almostevery year.
In 2000, worldwide sales of handheld gamesdoanh số của máy chơi game cầm tay trên toàn thế giới stood atđạt mức around $11 billion, while console games earnedkiếm được just under $6 billion. No figures are given for mobile or online games in that year. Over the next 3 years, sales of handheld video gamesdoanh số trò chơi điện tử cầm tay rose by about $4 billion, but the figure for consoles decreasedgiảm xuống by $2 billion. Mobile phone and online games started to become popular, with sales reachingđạt mức around $3 billion in 2003.
In 2006, sales of handheld, online and mobile games reached peaks ofđạt mức cao nhất 17, 9 and 7 billion dollars respectively. By contrast, turnover from console gamesdoanh thu từ máy chơi điện tử console droppedgiảm to its lowest pointmức thấp nhất, at around $2.5 billion.
The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

The bar chart compares the doanh thu tính bằng đô la from sales of video games for bốn nền tảng khác nhau, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.
It is clear that sales of games for three out of the four platforms tăng lên each year, leading to sự tăng đáng kể in total doanh thu toàn cầu over giai đoạn 7 năm. số liệu doanh thu của máy chơi game cầm tay were at least cao gấp đôi those for any other platform in almostevery year.
In 2000, doanh số của máy chơi game cầm tay trên toàn thế giới đạt mức around $11 billion, while console games kiếm được just under $6 billion. No figures are given for mobile or online games in that year. Over the next 3 years, doanh số trò chơi điện tử cầm tay rose by about $4 billion, but the figure for consoles giảm xuống by $2 billion. Mobile phone and online games started to become popular, with sales đạt mức around $3 billion in 2003.
In 2006, sales of handheld, online and mobile games đạt mức cao nhất 17, 9 and 7 billion dollars respectively. By contrast, doanh thu từ máy chơi điện tử console giảm to its mức thấp nhất, at around $2.5 billion.
The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.
It is clear that sales of games for three out of the four platforms rose each year, leading to a significant rise in total global turnover over the 7-year period. Sales figures for handheld games are at least twice as high as those for any other platform in almostevery year.
In 2000, worldwide sales of handheld games stood at around $11 billion, while console games earned just under $6 billion. No figure are given for mobile or online games in that year. Over the next 3 years, sales of handheld video games rose by about $4 billion, but the figure for consoles decreased by $2 billion. Mobile phone and online games started to become popular, with sales gaining around $3 billion in 2003.
In 2006, sales of handheld, online and mobile games reached peaks of 17, 9 and 7 billion dollars respectively. By contrast, turnover from console games dropped to its lowest point, at around $2.5 billion.